Over the weekend, I was chatting via email with a freelancer working on his first assignment for Raging Swan Press. During the conversation, I gave what I thought was a brief overview of my publishing and design philosophy.
Tag: GM Advice
Sometimes More is Not Better
Recently, I’ve been thinking a lot about how publishers shape our game. GMs—obviously—are in theory the ultimate arbiter of what appears in their campaign, but publishers wield considerable influence over what material makes it to the table.
How Can Players Make The GM’s Game Better (and More Fun)?
I was writing an article recently when I discovered my musings had wandered off on an intriguing tangent. I felt compelled to turn it into a freestanding post.
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5 Easy Ways to Make Your Combats More Dynamic and Exciting
Struggling figures swarm over the doomed ship’s deck as huge waves break over its side. Caught on barely submerged rocks, which have ripped its bottom out, the ship begins to break up as the PCs battle a group of monstrous, depraved cultists struggling to open an extra-planar gate through which their be-tentacled master will enter the world!
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3 Jolly Handy Things to Have Behind Your Screen to Make GMing Easier
I’m a big fan of working smart not hard, I’m also a big fan of being prepared. I am a prepper GM!
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