GM Advice: How to Design Encounters

What makes an exciting, memorable encounter? Are four orcs in a chamber whose only purpose in life is to guard a chest and get whacked to death by the PCs good design?

 

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: How To Design NPCs

Great NPCs can make or break an adventure. The crusty, fastidious innkeeper with a terrible secret and the one-legged, foppish bard dreaming of battle glory are memorable folk the PCs will remember long after the adventure is over. Bob the peasant is less so…

 

By William McAusland
By William McAusland

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