What makes an exciting, memorable encounter? Are four orcs in a chamber whose only purpose in life is to guard a chest and get whacked to death by the PCs good design?
What makes an exciting, memorable encounter? Are four orcs in a chamber whose only purpose in life is to guard a chest and get whacked to death by the PCs good design?
Great NPCs can make or break an adventure. The crusty, fastidious innkeeper with a terrible secret and the one-legged, foppish bard dreaming of battle glory are memorable folk the PCs will remember long after the adventure is over. Bob the peasant is less so…