GM Advice: 2 Unusual Megadungeon Campaign Setups

Megadungeons are a staple of many campaign worlds. Traditionally, they are the setting for a long campaign of exploration and delving. There’s absolutely nothing wrong with using a megadungeon in this way, but that’s not the only way they can be used.

Dungeon Entrance by William McAusland (Outland Arts)
Dungeon Entrance by William McAusland (Outland Arts)

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Player Advice: Adventuring Advice from EGG, the Master DM

Over the last forty years or so, the game of Dungeons & Dragons has evolved through many editions, versions and retro-clones. What haven’t changed, however, are the hallmarks of a skilled player.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

 

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Publisher Advice: Freelance RPG Writer Pay Rates — Can I Pay More, and Will You Pay More?

There’s been quite a lot of talk recently about freelance game designer pay rates. The subject of who pays what and what is an “ethical” amount of money to pay for someone’s creative talents has received some lively debate in recent days. I thought I’d take a minute to explore the subject in more depth here on my blog.

Raging Swan Press

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GM Advice: How to Deal With Broken Characters

In a perfect world, every PC would be roughly as capable as his fellows. However through unbalanced rules, player skill or GM interference sometimes a PC gets broken.

Fight! by William McAusland (Outland Arts)
By William McAusland (Outland Arts)

 

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