It’s a sad fact of life, but most commercially available dungeons only seem to have one—or at the most two—entrances.

Continue reading Why Your Dungeons Should Have More than One Entrance
Posts relating to my Borderland of Adventure campaign
It’s a sad fact of life, but most commercially available dungeons only seem to have one—or at the most two—entrances.

Continue reading Why Your Dungeons Should Have More than One Entrance
At the end of last session, we left the standing over the hacked and battered corpses of two aberrant cloakers.
At the end of last session, we left our band of heroes bravely battling a band of kobolds.
Continue reading Borderland of Adventure #74: Into the Chasm of Death
At the end of last session, we left our heroes discussing their next course of action. The conversation went on long into the night. Many of the party favoured bribing Vesciwyr with the Grail of Ashenyar to learn for whom the dragon worked. Gorinar flatly refused to accept this course of action, and Krorz was very keen to kill the dragon so her loot could fall into the survivors’ hands.
Continue reading Borderland of Adventure #73: Hunting Vesicwyr
At the end of last session, we left the party standing over the hacked and scorched corpse of Sost, high priest of the Dragon Cult. Most of the heroes (and Krorz) were badly injured and so the party spent a few minutes healing their many, grievous injuries. Afterward, they decided to split up–Gerald and Skink returning to their rooms at the Shrieking Phantom to begin preparations to flee the city.
Continue reading Borderland of Adventure #72: Into the Wilderness