Death is the ultimate punishment for failure, but a cunning and subtle (or merciful) GM can “reward” the PCs’ failure without wiping out the party!
Tag: GM Advice
Gloamhold: In Megadungeon Design, How Much is Too Much?
Literally the bedrock of the hobby, megadungeons have a special place in my heart, and in the hearts of gamers everywhere. But can you have too much of a good thing? Can you have too much megadungeon?
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GM Advice: Not All Rewards Must Glitter
Not every reward has to be magic or gold. Sometimes rewards do not glitter, but are valuable nonetheless.
GM Advice: 2 Unusual Megadungeon Campaign Setups
Megadungeons are a staple of many campaign worlds. Traditionally, they are the setting for a long campaign of exploration and delving. There’s absolutely nothing wrong with using a megadungeon in this way, but that’s not the only way they can be used.

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GM Advice: How to Deal With Broken Characters
In a perfect world, every PC would be roughly as capable as his fellows. However through unbalanced rules, player skill or GM interference sometimes a PC gets broken.

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