In 3rd edition, magic items got a new name. They were now called wondrous items. Ironically, with the name change they became anything but wondrous.

Continue reading GM Advice: Putting the Wonder Back into Wondrous Items
In 3rd edition, magic items got a new name. They were now called wondrous items. Ironically, with the name change they became anything but wondrous.

Continue reading GM Advice: Putting the Wonder Back into Wondrous Items
Every player loves magic items. That said, magic items can also be quite boring. The best GMs take the time to make their magic items unique and compelling.

Continue reading GM Advice: Why (and How) You Should Design Unique Magic Items
It seems strangely appropriate to talk about the Village of Hommlet and why it’s so awesome during the annual GM’s Day celebrations.

Continue reading GM Advice: Why is the Village of Hommlet So Awesome?
I’ve been pondering the issue of balance a lot recently. When I started to design Gloamhold, I first thought long and hard about the challenge ratings I wanted to feature in my design, as interesting, exciting combats are a key part of any dungeon.

Continue reading GM Advice: Are We Too Obsessed With Balance?
If you want an Old School feel to your Pathfinder game you’ve got to go back to the very beginning…
