Rumours are a bit like wandering monsters. In the Good Old Days every adventure had both a rumour table and a wandering monster table. Now, they both seem to be few and far between.

Rumours are a bit like wandering monsters. In the Good Old Days every adventure had both a rumour table and a wandering monster table. Now, they both seem to be few and far between.
I think it’s safe to say that over the last four decades D&D has gone through changes great and small. As each different edition has been created and refined, it’s designers have stamped their own individual mark on the game. While 1st Edition AD&D and Pathfinder both flow from the same wellspring, they are markedly different games.
I don’t play clerics that much—only when no one else fancies it—and so I’m not wise in the ways of their ins and outs. That said, I’ve recently been wondering from where exactly a cleric (or a druid or whatever) gets his spells. Wizards get their spells from study, sorcerers by dint of their bloodlines and, of course, clerics I’d always assumed get theirs from their faith.
It seems to me that with the advent of 3.0 D&D, magic items became less wondrous and more of a commodity. They went from things to adventure for to things you could pop down the shops to get. That never really worked for me and—luckily for me—Gary Gygax himself agreed with me!
Continue reading Making Manufacturing Magical Items More Magical