GM Advice: How to Herd Your Players to Your Game

One facet of running a successful campaign is actually meeting up and playing. While it might sound stupid and incredibly basic, in today’s busy world sometimes just managing to meet up to play a game can seem like a Herculean achievement.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

Continue reading GM Advice: How to Herd Your Players to Your Game

GM Advice: Why Your Campaign Needs Structure

A successful campaign is so much more than a series of vaguely related modules strung together. It needs a point, it needs a purpose and the players need a goal.

By William McAusland (Outland Art
By William McAusland (Outland Art)

Continue reading GM Advice: Why Your Campaign Needs Structure

GM Advice: What Lies Under the Streets

Adventures set under a city’s streets invariable feature networks of dank, noisome sewers. There are other locations, however, a GM could consider as the setting for his adventure.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

Continue reading GM Advice: What Lies Under the Streets