Pathfinder Advice: How to Handle Zero Ranks in Knowledge

Knowledge is power, and canny adventurers learn all they can about their foes and where they live. However, sometimes it’s not that simple…

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: Why (and How) You Should Design Unique Magic Items

Every player loves magic items. That said, magic items can also be quite boring. The best GMs take the time to make their magic items unique and compelling.

Small Treasure Hoard by William McAusland (Outland Arts)
Small Treasure Hoard by William McAusland (Outland Arts)

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GM Advice: Are We Too Obsessed With Balance?

I’ve been pondering the issue of balance a lot recently. When I started to design Gloamhold, I first thought long and hard about the challenge ratings I wanted to feature in my design, as interesting, exciting combats are a key part of any dungeon.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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