Scratching the Surface: A New Approach to Mapping

In the 20+ years I’ve been running tabletop RPGs, there has always been one facet of the classic dungeoncrawl/hexcrawl game I’ve struggled with: mapping. Or, more precisely, conveying the information on my DM map to the players. I’m sure you’re familiar with the situation.

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To Cheat or Not to Cheat—that is the Question

As a GM, do you fudge your dice rolls? (And when I say fudge, I mean “change”). Do you do it for the noblest of reasons or do you do it because you are a swine and want to crush your players’ enjoyment and prove to them you are the master?

Continue reading To Cheat or Not to Cheat—that is the Question