GM’s Advice: The Real Cause of the 15-Minute Adventuring Day

Widely reviled, the 15-minute adventuring day reared its ugly head with the advent of 3rd edition. Since then, designers have tried various solutions to fix the “problem”, with varying degrees of success…

Dungeon Entrance by William McAusland (Outland Arts)
Will this be a 15-Minute Dungeon? by William McAusland (Outland Arts)

 

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Pathfinder Advice: How to Handle Zero Ranks in Knowledge

Knowledge is power, and canny adventurers learn all they can about their foes and where they live. However, sometimes it’s not that simple…

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: Why (and How) You Should Design Unique Magic Items

Every player loves magic items. That said, magic items can also be quite boring. The best GMs take the time to make their magic items unique and compelling.

Small Treasure Hoard by William McAusland (Outland Arts)
Small Treasure Hoard by William McAusland (Outland Arts)

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