GMs are a special breed of hero selflessly spending untold hours slaving away over adventures and even entire campaigns. For many, GMing is almost a way of life, a way to spend untold hours of fun with friends sharing amazing stories. But for others, it can serve a darker purpose.
Category: GM Advice
Posts containing GMing advice
GMs: Why 20 Things?
Over the last year or so, Raging Swan Press has posted up scores of free 20 Things articles over at our Free Resources page. The other day, I was asked a simple question: “Why?”
Old Classics You Should Check Out
I’m a bit of an old (gaming) fart. I’ve been gaming for over three decades and in that time I’ve played loads of well known–and some not so well known–modules. The posts below contain some of my suggestions for classic adventures you really should run:
- 1 Overlooked High-Level Classic You Should Run
- 2 More Overlooked Classic TSR Modules You Should Run
- 4 Overlooked Classic TSR Modules You Should Run
I hope you enjoy them!
Why Your Dungeons Should Have More than One Entrance
It’s a sad fact of life, but most commercially available dungeons only seem to have one—or at the most two—entrances.

Continue reading Why Your Dungeons Should Have More than One Entrance
Tips to Help You Prepare Modules Quicker and Better
Like me, I suspect you are a busy GM, who doesn’t have unlimited time to prepare for an upcoming session. I hate wasting time (as I seem to be perpetually short of it).
To that end, I’ve compiled three posts below dealing with preparing modules. I hope you enjoy them and find them useful and that they help you get through your session prep as quickly as possible.