Five Terrible Reasons to GM

GMs are a special breed of hero selflessly spending untold hours slaving away over adventures and even entire campaigns. For many, GMing is almost a way of life, a way to spend untold hours of fun with friends sharing amazing stories. But for others, it can serve a darker purpose.

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Old Classics You Should Check Out

I’m a bit of an old (gaming) fart. I’ve been gaming for over three decades and in that time I’ve played loads of well known–and some not so well known–modules. The posts below contain some of my suggestions for classic adventures you really should run:

I hope you enjoy them!

Why Your Dungeons Should Have More than One Entrance

It’s a sad fact of life, but most commercially available dungeons only seem to have one—or at the most two—entrances.

The Sunken Stair by Matt Morrow
The Sunken Stair by Matt Morrow

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Tips to Help You Prepare Modules Quicker and Better

Like me, I suspect you are a busy GM, who doesn’t have unlimited time to prepare for an upcoming session. I hate wasting time (as I seem to be perpetually short of it).

To that end, I’ve compiled three posts below dealing with preparing modules. I hope you enjoy them and find them useful and that they help you get through your session prep as quickly as possible.