The Rise of Point-Buy and Joys of Min-Maxing

Last week my dear friend and brilliant designer Creighton Broadhurst unleashed a diatribe against the point-buy method of generation of ability scores and min-maxing. I’m here to tell you he is dead wrong. And I believe I can prove it.

Tumbling Dice by Justin D. Russell

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Bushcraft, Wild Camping and Encumbrance

I’ve recently posted about the fallacy of the adventurers backpack and kit for wilderness travel. I’ve become increasingly interested in creating my own adventurer’s kit to see how easy it would be to get out and go wild camping. At the same time, I though it would be cool to learn a bit more about bushcraft. So I purchased these books.

Handy, if I Ever Get to Play a Ranger!

I’m in the process of gathering my kit. Hopefully, when the weather gets a little bit better, I’ll be off on an adventure! I’ll keep you posted.

Down with Point Buy and Dump Stats!

I hate the concept of the dump stat with the blazing passion of a thousand fiery suns. To me, it smacks of this new fangled concept of character design, min/maxing and our obsession with the game’s mechanical aspects.

Tumbling Dice by Justin D. Russell

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Shattered Star #86: The Corridor of Spiky Death

At the end of last session, we left the PCs in a grim situation: Zainnis and Shardane were dead and the quest seemed balanced on a knife’s edge.

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