Pathfinder House Rules: Magical Light and Magical Darkness

Pathfinder’s rules for magical light and darkness are a bit of a tangled mess. I realised this the other day (in session #69 of my Shattered Star campaign) when a hydradaemon cast deeper darkness and the party’s cleric cast daylight in response.

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Shattered Star #76: The Boy with the Wilted Flowers

At the end of last session, we left out heroes fleeing the collapsing Dark Forest on the wings of a plane shift spell. After all, virtually anywhere in the vicinity of Kaer Maga would be better than a collapsing demi-plane!

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Shattered Star #75: The Final Battle

At the end of last session, we left our heroes battling several incorporeal undead. The party were well-prepared for such foes and lashed them repeatedly with bursts of positive energy. Before long, the creatures—belatedly identified as a spectre and four wraiths—were destroyed.

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