This week, my Shattered Star campaign turned two-years old! In a surfeit of celebration, we had cake.
Tag: Shattered Star
Pathfinder House Rules: Magical Light and Magical Darkness
Pathfinder’s rules for magical light and darkness are a bit of a tangled mess. I realised this the other day (in session #69 of my Shattered Star campaign) when a hydradaemon cast deeper darkness and the party’s cleric cast daylight in response.
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Shattered Star #77: Onwards to Kaer Maga
At the end of last session, we left our heroes resting in the Star Landing Inn after defeating the amorous Hol and his suspicious bunch of flowers.
Shattered Star #76: The Boy with the Wilted Flowers
At the end of last session, we left out heroes fleeing the collapsing Dark Forest on the wings of a plane shift spell. After all, virtually anywhere in the vicinity of Kaer Maga would be better than a collapsing demi-plane!
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Shattered Star #75: The Final Battle
At the end of last session, we left our heroes battling several incorporeal undead. The party were well-prepared for such foes and lashed them repeatedly with bursts of positive energy. Before long, the creatures—belatedly identified as a spectre and four wraiths—were destroyed.