There’s a subtle difference between module presentation and module design. As a freelancer, I spend a lot of time obsessing over module design. As a publisher, I spend just as much time obsessing over the layout and presentation of the module.
Tag: GM Advice
4 Reasons to Add a Festival (or Two) to Your Campaign
After a hard day killing monsters and looting their stuff, many PCs like nothing more than to kick back and relax. Typically, this involves going to the tavern, but if you want to mix things up a bit, add a festival to your campaign!

Continue reading 4 Reasons to Add a Festival (or Two) to Your Campaign
Five Terrible Reasons to GM
GMs are a special breed of hero selflessly spending untold hours slaving away over adventures and even entire campaigns. For many, GMing is almost a way of life, a way to spend untold hours of fun with friends sharing amazing stories. But for others, it can serve a darker purpose.
GMs: Why 20 Things?
Over the last year or so, Raging Swan Press has posted up scores of free 20 Things articles over at our Free Resources page. The other day, I was asked a simple question: “Why?”
Old Classics You Should Check Out
I’m a bit of an old (gaming) fart. I’ve been gaming for over three decades and in that time I’ve played loads of well known–and some not so well known–modules. The posts below contain some of my suggestions for classic adventures you really should run:
- 1 Overlooked High-Level Classic You Should Run
- 2 More Overlooked Classic TSR Modules You Should Run
- 4 Overlooked Classic TSR Modules You Should Run
I hope you enjoy them!