Gloamhold: In Megadungeon Design, How Much is Too Much?

Literally the bedrock of the hobby, megadungeons have a special place in my heart, and in the hearts of gamers everywhere. But can you have too much of a good thing? Can you have too much megadungeon?

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GM Advice: 2 Unusual Megadungeon Campaign Setups

Megadungeons are a staple of many campaign worlds. Traditionally, they are the setting for a long campaign of exploration and delving. There’s absolutely nothing wrong with using a megadungeon in this way, but that’s not the only way they can be used.

Dungeon Entrance by William McAusland (Outland Arts)
Dungeon Entrance by William McAusland (Outland Arts)

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Gloamhold: The Duchy of Ashlar

Dismissively called “Fenland” by outsiders for the broad swath of fetid, tidal saltmarsh almost cutting the duchy in twain, Ashlar sprawls along the appropriately named Hard Bay. Effectively isolated from the rest of the continent by a high plateau crowned by dark, silent woods clustering hard against a legion of fantastically shaped stone spires, Ashlar is a realm of hard, resilient folk.

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