GM Advice: How to Design Solo Adventures

It’s game night — snacks are laid out, drinks are in the fridge, the minis are selected, the dungeon map is ready and you’re rearing to go.  There’s just one problem — life happens and only one player shows up.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Gaming Advice: The Main Causes of Gaming Arguments

At its heart, roleplaying is a cooperative gaming experience made richer and more enjoyable by the people with whom you play. In an ideal world, the experience would be a harmonious one, but inevitably arguments occur.

 

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: Why You Should Track Time in Your Campaign

Some campaigns seem to take place in the Land of Perpetual Summer. It might rain a bit, but farmers are always in their fields tending their crops and winter’s snow never arrive. Time never seems to move on…

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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PC Advice: Blitzdelve

Based on speed, co-ordination and devastating attacks, adventurers employing blitzdelve hit hard and move on instantly. Sowing panic among a dungeon’s defenders and causing doubt and confusion among its leaders they deny their enemies time to mount a meaningful, coordinated defence.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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