Getting Rid of That

Writing good RPG material combines both technical writing and prose writing, with one or the other taking precedence depending on whether you are writing “crunch” (rule mechanics) or “flavour” (things like a monster’s background or a village write-up).

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Freelance Advice: How to Find Inspiration and Make it Work

Designing new gaming material is not easy. As new products  come out, you need to have to be increasingly creative to avoid repetition. Throw in other factors like writer’s block and tight deadlines; it’s sometimes a wonder that designers create any material at all!

By Mark Huffman

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GM Advice: How to Design Solo Adventures

It’s game night — snacks are laid out, drinks are in the fridge, the minis are selected, the dungeon map is ready and you’re rearing to go.  There’s just one problem — life happens and only one player shows up.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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