GM Advice: 2 Unusual Megadungeon Campaign Setups

Megadungeons are a staple of many campaign worlds. Traditionally, they are the setting for a long campaign of exploration and delving. There’s absolutely nothing wrong with using a megadungeon in this way, but that’s not the only way they can be used.

Dungeon Entrance by William McAusland (Outland Arts)
Dungeon Entrance by William McAusland (Outland Arts)

Continue reading GM Advice: 2 Unusual Megadungeon Campaign Setups

Player Advice: Adventuring Advice from EGG, the Master DM

Over the last forty years or so, the game of Dungeons & Dragons has evolved through many editions, versions and retro-clones. What haven’t changed, however, are the hallmarks of a skilled player.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

 

Continue reading Player Advice: Adventuring Advice from EGG, the Master DM

GM Advice: How to Deal With Broken Characters

In a perfect world, every PC would be roughly as capable as his fellows. However through unbalanced rules, player skill or GM interference sometimes a PC gets broken.

Fight! by William McAusland (Outland Arts)
By William McAusland (Outland Arts)

 

Continue reading GM Advice: How to Deal With Broken Characters

GM Advice: How to Better Know What Your Players Want

So you’re a GM thinking about starting a new campaign. No doubt, you’ve got some cool ideas and are champing at the bit to get started, but how do you know your players will enjoy what you’ve planned? Better yet, wouldn’t it be cool to know what your players enjoy about gaming before spending hours and hours crafting a module or campaign?

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

Continue reading GM Advice: How to Better Know What Your Players Want