Getting Rid of That

Writing good RPG material combines both technical writing and prose writing, with one or the other taking precedence depending on whether you are writing “crunch” (rule mechanics) or “flavour” (things like a monster’s background or a village write-up).

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: How to Name the Streets in Your Settlements

Every GM I’ve ever met names the various villages, towns and cities in his campaign. It’s as normal and natural as naming a world’s rivers, forests and mountain ranges. What few GMs do, however, is take the time to name the streets, alleys and other thoroughfares of their settlements.

By Maciej Zagorski (The Forge Studios)
By Maciej Zagorski (The Forge Studios)

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How We Use Alea Tokens to Make Our Games Better

Who’s got a light source?” and “Which orc is the most injured?” are seemingly innocent, simple questions that can derail a whole combat. Quick, frenetic battles are the cornerstone of an exciting adventure. Anything that speeds up game play—for me—is a good thing.

Fight_orig_crop (NXPowerLite Copy)

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How I Use Evernote to Organise My Campaign

For the last four months or so, we’ve been playing the Shattered Star adventure path and it’s going very well. As always, though, campaign prep is a constant struggle.

Evernote High Res

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