At the end of last session, we left our heroes as the newer members of the Wormwood’s crew.
Continue reading Skull & Shackles #2: Whipping the Bards into Shape
At the end of last session, we left our heroes as the newer members of the Wormwood’s crew.
Continue reading Skull & Shackles #2: Whipping the Bards into Shape
After 101 sessions, over 400 hours of gameplay and two and a half years of real time my Shattered Star campaign has come to a premature end (at least for now).
The Fishshambles sprawls along the waterfront to the north of Cheap Street. Here a tangled, reeking labyrinth of narrow, tenebrous alleys—punctuated by a few wider roads—runs down to the Svart and the network of rickety wharfs and jetties jutting from its southern bank. A few folk maintain totteringly decrepit warehouses, hard against the docks; most such locations are used for nefarious activities such as smuggling. At least two are under the thieves’ guild’s control.
Lying exclusively to the south of the Svart, between Cheap Street and Low Gate, the Shambles is a place of narrow, twisting alleyways, tottering tenement buildings and cloying desperation. Here, dwell Languard’s poor in cramped, unsanitary conditions.
At the end of last session, we left our heroes locked in battle with the ghostly defender of the chambers below Guiltspur.