In a large dungeon or megadungeon (such as Gloamhold) a GM can never be perfectly prepared. No one has the time — or I suspect the patience — to prepare hundreds of different encounter areas.
Category: Gloamhold
Gloamhold: Rivengate
Rambling over five main levels, Rivengate comprises much of Gloamhold’s ancient outer defences. Originally built to ward the approaches to the Twilight City it is the most accessible of Gloamhold’s regions, and thus also one of the better known.
Gloamhold: 95% Core
Gloamhold is a place of lurking shadow, danger, madness and death. It is a huge complex and during play players will (hopefully) explore large parts of the dungeon between rests.
Behold, Gloamhold…
Glowering amid dark rumours and terrible stories of desperate adventure, death, betrayal and glimmering treasures squat the unutterably ancient halls of Gloamhold…
Dare you enter Gloamhold?
Cavern of Forbidden Dreams
Buried deep in the Shoalstone, and only accessible via a precipitous, oft-flooded tunnel, the Cavern of Forbidden Dreams is a place of pilgrimage for those seeking forgotten elder knowledge. Standing miles out to sea, rising from the surrounding waters like the humped back of some great primordial beast, the Shoalstone is a place of dark legend and wild mariners’ tales.