Player Advice: Why Your Characters Could Explore the Megadungeon

A friend of mine posed a very basic question, last week. It was such a basic question, that I hadn’t even considered it before because the answered seemed —on the face of it— obvious. Simply put, why would the PCs enter a megadungeon like Gloamhold in the first place?

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Gloamhold: The Ruins of Greystone

The sharp-pointed hills huddle closely together as the land rises inexorably through the deepening shadows toward the looming titanic bulk of the Mottled Spire. Shrieking wind scours the desolate, treeless hilltops and fills the tangle of uncharted steep-sided, rock strewn valleys cutting through the hills.

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Gloamhold: The Murkwater

The seething, foam-flecked waters below Rivengate are particularly hazardous. Many underwater dangers – jagged rocks fallen from above, savage rip tides and more – await explorers attempting to access Rivengate and the areas beyond. Only skilled or lucky captains dare to sail into the gloom of Rivengate’s gaping maw. Within flows the dark and treacherous Murkwater.

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