GM Advice: 3 Reasons to Have Wandering Monsters in Your Dungeon

The PCs should not be the only things to creep through the dark of the dungeon in search of loot and/or prey. Other things lurk in the ebon shadows of the underworld waiting for foolhardy adventurers to wander by…

By William  McAusland
By William McAusland (Outland Arts)

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GM Advice: 6 Great Reasons to Give GMing a Go

Heroes of the gaming world, GM are worldbuilders and story sharers. Being a GM is an incredibly positive, rewarding experience. If you’ve ever thought about GMing, here are six great reasons why you should give it a go.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: 6 Reasons to Add a NPC to the Party

If only we had a cleric!” “If only we had a thief!” “What the hell do those carvings mean?” How often have you heard a variant of the above at your table?

By William McAusland
By William McAusland (Outland Arts)

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Freelance Advice: How to Find Inspiration and Make it Work

Designing new gaming material is not easy. As new products  come out, you need to have to be increasingly creative to avoid repetition. Throw in other factors like writer’s block and tight deadlines; it’s sometimes a wonder that designers create any material at all!

By Mark Huffman

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