Player Advice: Why Your Characters Could Explore the Megadungeon

A friend of mine posed a very basic question, last week. It was such a basic question, that I hadn’t even considered it before because the answered seemed —on the face of it— obvious. Simply put, why would the PCs enter a megadungeon like Gloamhold in the first place?

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: 6 Moral Dilemmas for Your PCs

Some of the best roleplaying experiences I’ve had stem from fellow players exploring their PCs’ personalities and background. A good way to force the PCs to do so is through the judicious use of moral dilemmas.

Sneaking Up on Goblins by William McAusland (Outland Arts)

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GM Advice: The Illusion of Dungeon Detail

In a large dungeon or megadungeon (such as Gloamhold) a GM can never be perfectly prepared. No one has the time — or I suspect the patience — to prepare hundreds of different encounter areas.

Dungeon Entrance by William McAusland (Outland Arts)
Dungeon Entrance by William McAusland (Outland Arts)

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