GM Advice: What Lies Under the Streets

Adventures set under a city’s streets invariable feature networks of dank, noisome sewers. There are other locations, however, a GM could consider as the setting for his adventure.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: 6 Reasons Urban Adventures Are Different

Urban adventures can be incredibly fun and a great change of pace. To successfully run an urban adventure, though, the GM must realise they are fundamentally different to wilderness or dungeon adventures…

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GM Advice: 7 Village Design Tips for World-building GMs

Designing adventures, evil villains and cool new magic items is exciting, but a well-thought out settlement can be an immeasurable boost to a campaign or adventure.

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Freelance Advice: 7 Reasons You Should Freelance

You’ve flirted with the idea of freelancing for some time, but never took the plunge. You should – diving into the freelance world can be an incredibly positive experience – and here’s why!

 

By William McAusland
By William McAusland (Outland Arts)

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