Freelance Advice: 7 Reasons You Shouldn’t Do Freelance Game Design

It’s sad to say, but some people should most definitely not pursue a freelance game design career. Are you one of those people?

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Freelance Advice: How to Find Inspiration and Make it Work

Designing new gaming material is not easy. As new products  come out, you need to have to be increasingly creative to avoid repetition. Throw in other factors like writer’s block and tight deadlines; it’s sometimes a wonder that designers create any material at all!

By Mark Huffman

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Freelance Advice: Great Books to Read to Make You a Better Freelancer

A successful freelancer never stops reading and learning. While you can enjoy, and learn from, almost any book, some are way better than others. Over the years, I’ve come to rely on a handful of great books.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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From the Realms to Parsantium

Way back in 1991, I sent an adventure proposal into Dungeon magazine. The editors, Barbara Young and Wolfgang Baur, liked my outline and asked me to send in the full manuscript. Luckily, they liked that too and my adventure, A Blight on the Land, set in Tethyr in the Forgotten Realms, was published in Dungeon #38.

 

Dungeon #38

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