Attacks of opportunity. Cover. Grapple. Three rules that can strike fear into the hearts of Pathfinder players and GMs alike and often result in a “spirited discussion.”

Continue reading Gaming Advice: The Top 10 Pathfinder Arguments
Attacks of opportunity. Cover. Grapple. Three rules that can strike fear into the hearts of Pathfinder players and GMs alike and often result in a “spirited discussion.”
Continue reading Gaming Advice: The Top 10 Pathfinder Arguments
Beyond the GM’s screen lies secrets and treasures the average PC would kill to possess. A GM screen is a vital part of any GM’s kit.
This week, for me it’s GM’s Miscellany: Dungeon Dressing and exciting desert-based encounters!
At the end of last session, our heroes finally completed their exploration of The Shadowed Keep on the Borderlands. At the end of the session, the party returned to the nearby frontier town of Piren’s Bluff to rest, recuperate and plan before turning their attention to the lost home of the famed dwarven smith Durgeddin the Black. Continue reading Borderland of Adventure #18: To Blasingdell
In early 579, a neophyte party of adventurers gathered on Ratik’s southern border in the town of Piren’s Bluff to explore Valentin’s Folly, a ruined castle otherwise known as the Shadowed Keep on the Borderland. The crumbling ruin had once been home to Valentin Ironwolf – a famed adventurer of old who had died at his enemies’ hands 40 years ago.
Continue reading The Next Generation #1: The Adventure Begins