Creighton Broadhurst

GMing, Gaming and Game Design

Creighton Broadhurst

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Tag Archives: GM’s Miscellany: Dungeon Dressing

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Posted on Tuesday, July 29, 2014

Dungeon Design: Alternate Dungeons

by Creighton

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The iconic view of a dungeon is of a constructed underground complex stuffed full of monsters and loot. There are other kinds of dungeon, though, ripe for adventure.

By William McAusland (Outland Arts)

By William McAusland (Outland Arts)

Continue reading » | | Categories: Gaming Advice, GM Advice
Posted on Monday, July 28, 2014

Dungeon Design: Megadungeon Design

by Creighton

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Designing a megadungeon is hard. If you don’t get the dungeon’s metaphorical foundations right, you are wasting your time.

By William McAusland (Outland Arts)

By William McAusland (Outland Arts)

Continue reading » | | Categories: Gaming Advice, GM Advice
Posted on Sunday, July 27, 2014

Dungeon Design: Dungeon Physicality

by Creighton

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A good dungeon forces explorers to interact with its terrain features. Dungeons with nothing but smooth floors, featureless walls and plain ceilings realise only a fraction of their potential.

Continue reading » | | Categories: Gaming Advice, GM Advice
Posted on Saturday, July 26, 2014

Dungeon Design: Dungeon Dressing

by Creighton

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Musty dungeon corridors set with uneven flagstones whose walls are daubed in goblin graffiti are infinitely more interesting than “a dungeon corridor.”

By William McAusland (Outland Arts)

By William McAusland (Outland Arts)

Continue reading » | | Categories: Gaming Advice, GM Advice
Posted on Friday, July 25, 2014

Dungeon Design: Dungeon Ecology

by Creighton

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Surely designing a dungeon badly is a doddle – just sketch some rooms out and randomly stock them with monsters and treasure? That’s true up to a point, but taking extra time to consider the dungeon’s ecology is design time well spent.

By William McAusland (Outland Arts)

By William McAusland (Outland Arts)

Continue reading » | | Categories: Gaming Advice, GM Advice

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Welcome!

My name is Creighton Broadhurst and I'm the publisher at Raging Swan Press.

This is my personal blog. Here I post gaming advice articles, sessions summaries from my Borderland of Adventure campaign and campaign components you can use in your own campaigns.

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