GM Advice: How to End Your Campaign

In victory or defeat, every campaign must end. But in the same way as the manner of a hero’s death is important, the way in which a campaign ends is just as important as how it begins.

 

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: How to Start a New Campaign

Starting a new campaign is an exciting time! Sadly, few people give much thought about how to go about choosing what to do next and simply dive straight in. There are two basic ways to start a new campaign, but few people use both.

 

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Gaming Advice: The Top 10 Pathfinder Arguments

Attacks of opportunity. Cover. Grapple. Three rules that can strike fear into the hearts of Pathfinder players and GMs alike and often result in a “spirited discussion.”

 

By Bradley K. McDevitt
By Bradley K. McDevitt

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