Player Advice: 6 Things Your PCs Can Buy That Aren’t Magic Items

At the end of an adventure, the PCs rush back to civilisation, sell their loot and more often than not engage in an orgy of magic item purchasing. There are other things to buy, though, things that can be just as useful in the right situation as a magic cloak or ring…

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: 3 Reasons to Have Wandering Monsters in Your Dungeon

The PCs should not be the only things to creep through the dark of the dungeon in search of loot and/or prey. Other things lurk in the ebon shadows of the underworld waiting for foolhardy adventurers to wander by…

By William  McAusland
By William McAusland (Outland Arts)

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GM Advice: 6 Great Reasons to Give GMing a Go

Heroes of the gaming world, GM are worldbuilders and story sharers. Being a GM is an incredibly positive, rewarding experience. If you’ve ever thought about GMing, here are six great reasons why you should give it a go.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: 6 Reasons to Add a NPC to the Party

If only we had a cleric!” “If only we had a thief!” “What the hell do those carvings mean?” How often have you heard a variant of the above at your table?

By William McAusland
By William McAusland (Outland Arts)

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