Borderland of Adventure #22 (continued): The Thing in the Graveyard

Four days after leaving the Monastery of Montelegron, the party reached Ratikhill. The balance of their journey had been uneventful and they were eager to reach Sampo Masterson’s house. (The party had previously rescued Sampo and most of his family from bandits and the tailor had promised them a warm welcome if they should ever come to Ratikhill.)

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Continue reading Borderland of Adventure #22 (continued): The Thing in the Graveyard

Borderland of Adventure #78: A Terrible Truth

At the end of last session, we left the party as they had just rescued some adventurers taken prisoner by the pirates of Dekspoint. As the clamour of battle filled the streets and choking smoke rose to the heavens the party rejoiced to be reunited with their old friend, Rayne…

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GM Advice: Why Your Campaign Needs Structure

A successful campaign is so much more than a series of vaguely related modules strung together. It needs a point, it needs a purpose and the players need a goal.

By William McAusland (Outland Art
By William McAusland (Outland Art)

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Pathfinder Advice: Why I Love the Slow Advancement Track

My Borderland of Adventure campaign has been running since October 2012. In that time we’ve had about 80 sessions and played through over two action-packed years of game time. Of all the campaigns I’ve run in recent memory, I’ve enjoyed this one the most. The main difference between this campaign and others I’ve run is the slow advancement track.

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