I’ve been gaming for more than three decades and in that time I’ve had an epic amount of fun (both as a player and a GM). Like you, I expect, certain moments stand out as particularly awesome. This is my greatest gaming memory…
If it hasn’t been opened for hundreds of years, I doubt anything is going to come out…
We’ve probably only got constructs and undead to worry about…
It’s only water. It’s not going to kill you.
A party that charges forward without preparation is almost certainly doomed.
B2 The Keep on the Borderlands (TSR, 1981), 25
Simplicity is the ultimate sophistication
I “win” every time a player tells me they enjoyed one of my sessions.
I am on the edge of mysteries and the veil is getting thinner and thinner.
Letter (December 1851); as quoted in The Great Influenza: The Epic Story of the Deadliest Plague
It is a simple enough matter for the GM to arrange for the PCs to encounter new, more powerful foes, but it is often more desirable (although often more difficult) to introduce instead complexities in the task of overwhelming the old ones. Problems that have nothing to do with fighting or overcoming enemy creatures also need to be considered and placed into the campaign. These may take the form of labyrinths and mazes to be negotiated, mysteries to be solved, information or objects to be gathered, riddles to be interpreted, and who knows what else.
Role-Playing Mastery 49-50