Borderland of Adventure #22: Delleb’s Blessing

At the end of last session, we left our heroes puzzling over the meaning behind Brother Abel’s diary. By this time, it was early morning and the adventurers were knackered. Deciding that the rest of the mystery could keep they decided to rest.

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They surfaced later that day and after speaking with the abbot decided to rest for the rest of the week to allow Belivar to recover from his near death experience. During that time, they planned to uncover the mysteries of Abel’s diary and they were helped in this several days later by Klara’s arrival at the monastery. Having finished her business in Ratikhill, she had headed back toward Blasingdell in search of her companions.

Eventually, the heroes decided to search for the location of Abel’s vision and Krorz almost immediately found a single red rose growing amid the rocks and brush near to a gorge. Thinking this odd, they decided to dig a hole to see if they could find the well spoken of in the diary. They almost immediately discovered water. Both Belivar and Klara drunk of the water and immediately felt incredibly refreshed.

The party took a sample of the water back to the abbot who after several days experimentation and research declared the water to be blessed of Delleb and to be able to heal all ailments and injuries suffered by the drinker. Unfortunately, the water would only work once per person, but the abbot allowed Krorz, Adoven and Hemgor to each take a small vial for further use.

At this point, the party decided to rest another thee weeks at the monastery so that Hemgor could reflect on his experiences and increase his battle-prowess. During these three weeks, the other adventurers rested except for Adoven who – trained as a scribe – helped the monks in the scriptorium, copying several interesting books and scrolls (and even commissioned a work of his own).

While the party rested, Klara told them of a quest she wanted to undergo. It seemed that two holy relics had been stolen from the shrine-temple of Fharlanghn in Ratikhill. The perpetrators were thought to be a band of black-hearted adventurers who had spoken loudly of their intent to explore the ruins of the Monastery of the Fire Opal (itself located in wooded foothills in the very shadow of the Rakers). Unfortunately, the location of the monastery was now lost and no one at the monastery could provide the heroes with clues to help them narrow down the search.

Thus, toward the end of Flocktime, the PCs said goodbye to the abbot and the surviving monks and set off for Ratikhill in search of a scribe to help them uncover the monastery’s location…

Note: I’m splinting this session summary into separate posts as once the party arrived at Ratikhill they started another unforeseen (by them) adventure.

Creighton is the publisher at Raging Swan Press and the designer of the award winning adventure Madness at Gardmore Abbey. He has designed many critically acclaimed modules such as Retribution and Shadowed Keep on the Borderlands and worked with Wizards of the Coast, Paizo, Expeditious Retreat Press, Rite Publishing and Kobold Press.

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