GM Advice: How to Use Weather in Your Campaign

Weather is an excellent tool in a GM’s arsenal. It can be nothing more than a backdrop to the adventure or an integral part of events. Hard rain, baking sun and dense fog all present brave adventurers with challenges and opportunities.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Freelance Advice: How to be More Productive

The sad reality is that producing decent, relevant material – on time – is hard. At the start of a project everything seems great, but quickly turnover day is upon you and if you are not careful you’ll fail to deliver what you promised.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: How to End Your Campaign

In victory or defeat, every campaign must end. But in the same way as the manner of a hero’s death is important, the way in which a campaign ends is just as important as how it begins.

 

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: How to Start a New Campaign

Starting a new campaign is an exciting time! Sadly, few people give much thought about how to go about choosing what to do next and simply dive straight in. There are two basic ways to start a new campaign, but few people use both.

 

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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