GM Advice: Why Your Campaign Needs Structure

A successful campaign is so much more than a series of vaguely related modules strung together. It needs a point, it needs a purpose and the players need a goal.

By William McAusland (Outland Art
By William McAusland (Outland Art)

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Pathfinder Advice: How to Use the Slow Advancement Track in Your Campaign

I recently blogged about how much I enjoy using the slow advancement track in my Borderland of Adventure campaign. However, using the slow advancement track (sadly) is not as simple as just plugging it into a normal campaign…

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Gaming Advice: The Good Gaming Habits You Should Have

Gaming is like any activity. If you get into good habits, your enjoyment increases. Bringing bad habits to the table, though, is just going to create agro and bad feelings. That’s not ideal as we all play to have fun!

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Pathfinder Advice: Why I Love the Slow Advancement Track

My Borderland of Adventure campaign has been running since October 2012. In that time we’ve had about 80 sessions and played through over two action-packed years of game time. Of all the campaigns I’ve run in recent memory, I’ve enjoyed this one the most. The main difference between this campaign and others I’ve run is the slow advancement track.

BoA_cropped

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From the Realms to Parsantium

Way back in 1991, I sent an adventure proposal into Dungeon magazine. The editors, Barbara Young and Wolfgang Baur, liked my outline and asked me to send in the full manuscript. Luckily, they liked that too and my adventure, A Blight on the Land, set in Tethyr in the Forgotten Realms, was published in Dungeon #38.

 

Dungeon #38

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