Gaming Advice: 4 Reasons Evernote is a Great Gamer Tool

I love Evernote. I’ve been using it for about a year and it has become an indispensable part of my life. I spend a lot of time thinking about, writing and playing games. I like being organised, and Evernote is a crucial part of my organisational strategy.

Evernote High Res

Continue reading Gaming Advice: 4 Reasons Evernote is a Great Gamer Tool

GM Advice: 6 Things I Learnt About Adventure Design Watching Bond Films

Shockingly, I love action and adventure films. Unsurprisingly, I’ve seen all the Bond films (repeatedly) but until recently I’d never really realised what a good model they can make for an adventure.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

Continue reading GM Advice: 6 Things I Learnt About Adventure Design Watching Bond Films

GM Advice: How to Write Awesome Adventure Blurbs

A good adventure blurb is a critical part of the design process. No matter how good the adventure, a terrible blurb will have a devastating effect on your players’ level of engagement.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

Continue reading GM Advice: How to Write Awesome Adventure Blurbs

GM Advice: Three-Tier Design for the Busy GM

Sometimes a GM’s job can seem overwhelming – after all there is so much to do. Generating stat blocks, preparing an adventure and designing a campaign world can quickly kill even the most organised GM’s free time…

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

Continue reading GM Advice: Three-Tier Design for the Busy GM