What’s the Point (in Gaming)?

At the end of a recent session of my tremendously marvellous Shattered Star campaign, we sat around chatting for a bit as you do. Talk inevitably turned to character concepts and what people were planning on playing next (if/when they die or fancy a change).

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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5 iOS Apps that Help Me Run My Campaign

I’ve previously blogged about the tools I use to run Raging Swan Press, but I recently realised I’ve never really talked about the software I use to help run my Borderland of Adventure and Shattered Star campaigns.

BigMac

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House Rules Musing: Identifying Monsters

One of my players recently sent me the link for a jolly interesting conversation on the Paizo message boards. The thread was so interesting—and the generally suggested “rules fix” was so awesome—I immediately implemented it in my Borderland of Adventure campaign as a house rule.

Everything's Better With Tentacles (for the GM) by Matt Morrow
Everything’s Better With Tentacles (for the GM) by Matt Morrow

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Why Character Optimisation is Pointless (Unless You Enjoy it)

I’ve been running my Borderland of Adventure campaign—in one form or another—for over four years now. In that time, I’ve come to a—possibly controversial—conclusion: character optimisation is basically pointless.

Ryane by Matt Morrow
Ryane by Matt Morrow

 

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House Rule Musings: Disarming Magic Traps

Like almost every GM on the planet, I’ve got house rules. Some I use and some I just tinker with to sate my insane lust for design. For a long time with 3.5 D&D and then Pathfinder I never really thought about how adventurers find and remove traps. It was always a given that the party’s rogue would take care of that kind of thing—I never really wondered how rogues actually disable magic traps.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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