At the top of the stairs, the party took stock. Several corridors led away from the upper hall and many doors pierced the walls. As they reached the top of the stairs, Jeremiah heard a faint creak as if someone had opened a door off to the right. He motioned his companions to quiet, but they did not hear the sound repeated.
I love books, and I’m a voracious reader. Like you, I expect, I’ve read thousands of fiction and non-fiction books. Some were good, and some were bad. The influence of three authors, though, on my writing and gaming style stand head and shoulders above the rest.
I’ve just recorded and uploaded my first Patreon exclusive AMA. If you’d like to hear me answer questions dealing with Ashlar, Gloamhold and Raging Swan’s plans for 2019 sign up to our Patreon campaign at any level to get instant access to the audio file!
I enjoyed answering my patrons’ questions, and I can’t wait to record another one. If you have any questions you’d like answered, please leave them in the comments below and I’ll add them to my list.
As the obscenely detailed stone thing fluttered, flopped and juddered toward them, the party prepared for battle. None of the heroes—not even learned Tolirayth—could identify the hideous, squat amorphous demon creature, and the party feared the worst. What manner of fell guardian creature was this?
I’m coming to realise, the art of simplicity is a subtle one to master. If your game is too simple, you risk boring or alienating your players. If it’s too complex, you risk frustrating or alienating your players.