It’s GM’s Day this week, which has—unsurprisingly—got me thinking about Gary Gygax, and how much I owe him. I’ve been gaming for 35 years, and roleplaying games have been one of the main parts of my life since I discovered them at the age of ten in my grandfather’s cellar. How the world turns.
Another month is over, and so I’m reporting on my 2019 131,000-design word challenge for February. Last month, I managed 33,101 words; this month I wasn’t quite so prolific, but I still clocked up 28,623 words which is substantially more than my 10,000-word target. Thus, I am content.
Behold a graph of my progress to date for the year!
Onto March (and if you are doing a similar challenge let me know how you are doing in the comments below).
Longterm readers of my blog will know I’m a fan of sane levels of realism in my games (as opposed to insane levels of realism). While D&D, Pathfinder and the like contain orcs, dragons and demons that doesn’t mean we shouldn’t embrace a level of realism that makes the game better for the participants. (And by “better” I mean more enjoyable).
It’s been a great month for the 131,000 Design Word Challenge–I hit roughly 33,101 words in January, which was somewhat higher than my 11,500-word target. The vast majority of these words came from Raging Swan Press supplements and adventures, while the rest came from blog posts and session summaries. The rough break down is:
- Articles: 4,125
- Session Summaries: 4, 354 words
- Supplements and Adventures: 24,622
I’ve got a feeling I know how I’ve been so productive, and I’ll share more on my strategy and tactics in an upcoming post.
I’m not going to do a graph this month. I know this will disappoint some of you, but a graph with one column seems a tad pointless to me. Who knows what kind of graphical summary I will assail you with next month!
Onwards, to February