GM’s Advice: Why You Should Add a Barroom Brawl to Your Campaign

Brawls are chaotic affairs with combatants using whatever is at hand to smash and bash their enemies into submission. In short, they are tremendous fun! Continue reading GM’s Advice: Why You Should Add a Barroom Brawl to Your Campaign

GM Advice: What Lies Under the Streets

Adventures set under a city’s streets invariable feature networks of dank, noisome sewers. There are other locations, however, a GM could consider as the setting for his adventure.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: 6 Reasons Urban Adventures Are Different

Urban adventures can be incredibly fun and a great change of pace. To successfully run an urban adventure, though, the GM must realise they are fundamentally different to wilderness or dungeon adventures…

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GM Advice: 7 Village Design Tips for World-building GMs

Designing adventures, evil villains and cool new magic items is exciting, but a well-thought out settlement can be an immeasurable boost to a campaign or adventure.

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