Brawls are chaotic affairs with combatants using whatever is at hand to smash and bash their enemies into submission. In short, they are tremendous fun! Continue reading GM’s Advice: Why You Should Add a Barroom Brawl to Your Campaign
Author: Creighton
Creighton is the publisher at Raging Swan Press and the designer of the award winning adventure Madness at Gardmore Abbey. He has designed many critically acclaimed modules such as Retribution and Shadowed Keep on the Borderlands and worked with Wizards of the Coast, Paizo, Expeditious Retreat Press, Rite Publishing and Kobold Press.
GM Advice: Why the Tavern is Important
There are few locations as iconic as the local tavern in fantasy gaming. That’s because they are flexible enough to fill many roles…
GM Advice: What Lies Under the Streets
GM Advice: 6 Reasons Urban Adventures Are Different
Urban adventures can be incredibly fun and a great change of pace. To successfully run an urban adventure, though, the GM must realise they are fundamentally different to wilderness or dungeon adventures…
Continue reading GM Advice: 6 Reasons Urban Adventures Are Different
GM Advice: 7 Village Design Tips for World-building GMs
Designing adventures, evil villains and cool new magic items is exciting, but a well-thought out settlement can be an immeasurable boost to a campaign or adventure.
Continue reading GM Advice: 7 Village Design Tips for World-building GMs