Borderland of Adventure #22 (continued): The Thing in the Graveyard

Four days after leaving the Monastery of Montelegron, the party reached Ratikhill. The balance of their journey had been uneventful and they were eager to reach Sampo Masterson’s house. (The party had previously rescued Sampo and most of his family from bandits and the tailor had promised them a warm welcome if they should ever come to Ratikhill.)

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Continue reading Borderland of Adventure #22 (continued): The Thing in the Graveyard

Borderland of Adventure #78: A Terrible Truth

At the end of last session, we left the party as they had just rescued some adventurers taken prisoner by the pirates of Dekspoint. As the clamour of battle filled the streets and choking smoke rose to the heavens the party rejoiced to be reunited with their old friend, Rayne…

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Continue reading Borderland of Adventure #78: A Terrible Truth

GM Advice: Why Your Campaign Needs Structure

A successful campaign is so much more than a series of vaguely related modules strung together. It needs a point, it needs a purpose and the players need a goal.

By William McAusland (Outland Art
By William McAusland (Outland Art)

Continue reading GM Advice: Why Your Campaign Needs Structure

Pathfinder Advice: How to Use the Slow Advancement Track in Your Campaign

I recently blogged about how much I enjoy using the slow advancement track in my Borderland of Adventure campaign. However, using the slow advancement track (sadly) is not as simple as just plugging it into a normal campaign…

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

Continue reading Pathfinder Advice: How to Use the Slow Advancement Track in Your Campaign