Dungeon Design: Dungeon Names

Campaign worlds need deep dungeons, lost dwarven holds, crumbling castles, ebon caverns and dusty necropolises for the PCs to explore. Such locales need suitably evocative names.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Player Advice: How to Add Depth and Interest to Your PC’s Starting Equipment

By default adventurers start their career with shiny new equipment, but with a bit of work a GM and player working together can even make buying starting gear fun!

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: 7 Tips to Help You Prepare Modules Quicker and Better

Eventually every GM ends up running a commercial adventure, but sometimes preparing a module can be daunting. Following these tips will make your prep quicker and easier as well as making game play smoother.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

Continue reading GM Advice: 7 Tips to Help You Prepare Modules Quicker and Better