Adventuring is a dangerous, difficult pastime. Injuries – even severe injuries – are commonplace. Some injuries are so severe, they leave permanent scars.

At the end of last session, we left the party digesting the news of who was behind the constant attacks on Ratik (according to the evil dragon, Vesicwyr).
By default adventurers start their career with shiny new equipment, but with a bit of work a GM and player working together can even make buying starting gear fun!
Continue reading Player Advice: How to Add Depth and Interest to Your PC’s Starting Equipment
Eventually every GM ends up running a commercial adventure, but sometimes preparing a module can be daunting. Following these tips will make your prep quicker and easier as well as making game play smoother.
Continue reading GM Advice: 7 Tips to Help You Prepare Modules Quicker and Better