Dungeons that are nothing more than a series of rooms containing a random assortment of monsters and treasures that have no real reason for existing are the result of sloppy, lazy design.
Tag: GM’s Miscellany: Dungeon Dressing
Dungeon Design: The Dungeon’s Purpose
A dungeon needs to be so much more than a hole in the ground stuffed full of monsters and treasures. A dungeon without a purpose is a poor dungeon indeed.
Dungeon Design: Things to Know About a Dungeon
PCs are an inquisitive lot. Irritatingly the more successful ones don’t just charge into the nearest dungeon in search of loot and glory. They ask questions. Lots of questions.
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Dungeon Design: Dungeon Names
Campaign worlds need deep dungeons, lost dwarven holds, crumbling castles, ebon caverns and dusty necropolises for the PCs to explore. Such locales need suitably evocative names.
Weeknote 23/6
It’s all about the dressing, this week, as Raging Swan Press releases GM’s Miscellany: Urban Dressing and I put the final touches to GM’s Miscellany: Dungeon Dressing!