Dungeons that are nothing more than a series of rooms containing a random assortment of monsters and treasures that have no real reason for existing are the result of sloppy, lazy design.

PCs are an inquisitive lot. Irritatingly the more successful ones don’t just charge into the nearest dungeon in search of loot and glory. They ask questions. Lots of questions.
Continue reading Dungeon Design: Things to Know About a Dungeon
It’s all about the dressing, this week, as Raging Swan Press releases GM’s Miscellany: Urban Dressing and I put the final touches to GM’s Miscellany: Dungeon Dressing!