Gygax On…Cleric Spells

I don’t play clerics that much—only when no one else fancies it—and so I’m not wise in the ways of their ins and outs. That said, I’ve recently been wondering from where exactly a cleric (or a druid or whatever) gets his spells. Wizards get their spells from study, sorcerers by dint of their bloodlines and, of course, clerics I’d always assumed get theirs from their faith.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Making Manufacturing Magical Items More Magical

It seems to me that with the advent of 3.0 D&D, magic items became less wondrous and more of a commodity. They went from things to adventure for to things you could pop down the shops to get. That never really worked for me and—luckily for me—Gary Gygax himself agreed with me!

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Gygax On…Saving Characters

I’ve blogged before about our obsession with balance in today’s games and how I’m beginning to distrust the CR system. Rather marvellously, this week I came upon an intriguing section in the 1st Edition Dungeon Master’s Guide about saving characters.

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Gygax On…Duties, Excises, Fees, Tariffs, Taxes, Tithes and Tolls

As my players will tell you, I am generosity personified while running a game. They are often overcome with the amount of gold, platinum and magical items they uncover.* Their main problem is how to transport their almost boundless wealth from the dungeon!

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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