Shadowed Keep on the Borderlands: Design Principles Case Study

The Moathouse from T1-4 The Temple of Elemental Evil is one of my all-time favourite modules. I think it’s a great example of genius dungeon design and I’ve always wanted to design a similar location.

The Shadowed Keep on the Borderland By Marc Radle

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Dungeon Design: Alternate Dungeons

The iconic view of a dungeon is of a constructed underground complex stuffed full of monsters and loot. There are other kinds of dungeon, though, ripe for adventure.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Dungeon Design: Dungeon Physicality

A good dungeon forces explorers to interact with its terrain features. Dungeons with nothing but smooth floors, featureless walls and plain ceilings realise only a fraction of their potential.

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Dungeon Design: Dungeon Dressing

Musty dungeon corridors set with uneven flagstones whose walls are daubed in goblin graffiti are infinitely more interesting than “a dungeon corridor.”

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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