GM Advice: 6 Moral Dilemmas for Your PCs

Some of the best roleplaying experiences I’ve had stem from fellow players exploring their PCs’ personalities and background. A good way to force the PCs to do so is through the judicious use of moral dilemmas.

Sneaking Up on Goblins by William McAusland (Outland Arts)

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GM Advice: The Illusion of Dungeon Detail

In a large dungeon or megadungeon (such as Gloamhold) a GM can never be perfectly prepared. No one has the time — or I suspect the patience — to prepare hundreds of different encounter areas.

Dungeon Entrance by William McAusland (Outland Arts)
Dungeon Entrance by William McAusland (Outland Arts)

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Gaming Advice: 5 More Reasons Evernote is an Amazing Gamer’s Tool

I’m a huge fan of Evernote. It makes my life easier. The more I explore Evernote, though, the more I realise I’m not using it to its full potential. Unbelievably, it can make my life even easier!

Evernote High Res

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Gaming Advice: When Everyone is Special, No One is Special

I was chatting with some friends the other day. We were reminiscing about the good old days and 1st Edition D&D. One of the subjects that came up was prerequisites. Racial and class prerequisites disappeared with 3rd edition. I’d never really thought about their absence; hell, I couldn’t even remember what they were for most races!

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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