At the end of last session, we left our heroes fighting a monstrous, demonic vrock! All of its allies had been slain or driven off, but it stubbornly fought on…
Category: Pathfinder
Pathfinder House Rules: Magical Light and Magical Darkness
Pathfinder’s rules for magical light and darkness are a bit of a tangled mess. I realised this the other day (in session #69 of my Shattered Star campaign) when a hydradaemon cast deeper darkness and the party’s cleric cast daylight in response.
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Shattered Star #76: The Boy with the Wilted Flowers
At the end of last session, we left out heroes fleeing the collapsing Dark Forest on the wings of a plane shift spell. After all, virtually anywhere in the vicinity of Kaer Maga would be better than a collapsing demi-plane!
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House Rules: Why Can’t I Fight Recklessly?
Something’s always bothered me. In Pathfinder, you can fight defensively and you can take the total defence action. Both options are jolly useful to the tactically astute player, but why can’t I fight recklessly?
Shattered Star #75: The Final Battle
At the end of last session, we left our heroes battling several incorporeal undead. The party were well-prepared for such foes and lashed them repeatedly with bursts of positive energy. Before long, the creatures—belatedly identified as a spectre and four wraiths—were destroyed.