Player Advice: How to Play An Evil Character in a Good Group

Most adventurers are stalwart defenders of justice and the common folk. A few, though, have darker hearts and motivations. Luckily, done right, there is room for both types in the typical adventuring party.

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GM Advice: What I Learnt About GMing From Bob the Builder

I recently blogged about what I learnt about adventure design from watching Bond films. Bond isn’t the only figure from entertainment with valuable gaming-related lessons, though. Bob the Builder is also particularly wise…

A Fixer Upper? by William McAusland (Outland Arts)

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