House Rules Musing: Mega Super Accurate Fireballs

I don’t know about you, but it always seems a little bit odd that spells such as fireball detonate in the precise spot the caster desires. Sometimes, I’ve even seen players move the detonation point when they discover they’ve accidentally caught a friend in the area of affect! Surely spellcasters shouldn’t have that level of precision?

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: How to Enliven Your PCs’ Overland Travel

After 15 days of uneventful travel, you reach the Chasm of Wails.” That’s not exactly an exciting start to an adventure, but often this is exactly how a quest starts. That’s a shame as overland travel can be a dynamic and exciting part of the campaign…

By William McAusland (Outland Art
By William McAusland (Outland Art

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GM Advice: How to Herd Your Players to Your Game

One facet of running a successful campaign is actually meeting up and playing. While it might sound stupid and incredibly basic, in today’s busy world sometimes just managing to meet up to play a game can seem like a Herculean achievement.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: Why Your Campaign Needs Structure

A successful campaign is so much more than a series of vaguely related modules strung together. It needs a point, it needs a purpose and the players need a goal.

By William McAusland (Outland Art
By William McAusland (Outland Art)

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