Very few adventures can be played in any edition of D&D and still be awesome. The Moathouse, from T1 The Village of Hommlet, is one of those dungeons.

Continue reading Is the Moathouse the Perfect Low-Level Dungeon?
Posts containing GMing advice
Very few adventures can be played in any edition of D&D and still be awesome. The Moathouse, from T1 The Village of Hommlet, is one of those dungeons.

Continue reading Is the Moathouse the Perfect Low-Level Dungeon?
As a GM, I’m a huge fan of being prepared. Ideally, I’d prefer to be prepared for every eventuality, but that’s not realistically possible.
Continue reading GM Advice: 4 Reasons You Should Have a Copy of Your PCs’ Sheets
I’ve written a fair amount about dungeon design over the last few years. Recently, I came to a startling realisation!

Continue reading GM’s Advice: What Surprising Thing Does a Dungeon Need?
Every GM I’ve ever met names the various villages, towns and cities in his campaign. It’s as normal and natural as naming a world’s rivers, forests and mountain ranges. What few GMs do, however, is take the time to name the streets, alleys and other thoroughfares of their settlements.

Continue reading GM Advice: How to Name the Streets in Your Settlements
Who’s got a light source?” and “Which orc is the most injured?” are seemingly innocent, simple questions that can derail a whole combat. Quick, frenetic battles are the cornerstone of an exciting adventure. Anything that speeds up game play—for me—is a good thing.
Continue reading How We Use Alea Tokens to Make Our Games Better